43 Minutes of ‘DEATH STRANDING 2: ON THE BEACH’ Gameplay Revealed on IGN! Experience Kojima’s Vision in Stunning 4K on PS5 Pro

The long-awaited sequel from legendary director Hideo Kojima,
‘DEATH STRANDING 2: ON THE BEACH’, has unveiled its first 43 minutes of gameplay on IGN’s official YouTube channel.
The opening sequence transitions seamlessly from sweeping cinematic landscapes into gameplay.
With graphics that are simply breathtaking, this entry even surpasses the already-acclaimed visuals of its predecessor.
It’s the kind of polish that makes you say, “This is why Kojima Productions is in a league of its own.”
The sound design is just as extraordinary. The ambient music, the sound of a child counting numbers in Japanese—
these details immediately pull you into the mysterious and atmospheric world of DS2.
Set for release on June 26, 2025—it's almost here. The anticipation is real.
Video source: IGN Official YouTube Channel
Top Reactions from IGN’s YouTube Comments
- “It feels more like playing a movie than a game.”
- “Camera work and animations are next-level compared to the first game.”
- “You can feel the weight of Sam’s cargo. That’s how detailed it is.”
- “The quiet scenery and music—beautiful and haunting. It’s oddly comforting.”
- “Kojima games always hit hardest for those who get it. That’s the magic.”
User comments on IGN’s official YouTube video (paraphrased)
Want to dive deep into the world of DS2's music? Head to “Strands of Harmony”
DEATH STRANDING: Strands of Harmony is a special live concert featuring iconic music from the series, brought to life by an orchestra and vocalists.
You’ll experience unforgettable tracks by fan favorites like Ludvig Forssell and Low Roar, performed alongside cinematic scenes from DEATH STRANDING and *DEATH STRANDING 2: ON THE BEACH.
The tour kicks off on November 8, 2025, marking the 6th anniversary of the original DEATH STRANDING, starting in Sydney, Australia.
▶︎ More details & ticket info:
https://www.kojimaproductions.jp/ja/deathstranding-concerts-announced
RAW JAPAN’s Takeaway
There’s no other game where walking feels this meaningful.
The sound of wind, the terrain in the distance, the wet texture of the ground—it all fuels immersion.
Personally, I was one of those players who found themselves tearing up “just from walking” in the first game.
And now? Within 10 minutes of DS2’s intro, my chest tightened again.
A beginning defined by quiet, not action—and it totally consumed me.
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